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Sven co op resident evil
Sven co op resident evil












  • Rocket tank can no longer be controlled until after Barney gets down from the jeep.
  • Added trigger_push to fast flowing water in sewer to prevent people from standing under the jump-down spots and causing leg breakage in other players.
  • Dead human grunts are now monster_generics to prevent them from making pain sounds.
  • Fixes an issue where servers that have installed the 'Resident Evil: Awakening' map pack override the default model with a hungerzork player model, causing 100% CPU usage when players first encounter the model, making TH EP2 02 unplayable.
  • Changed all zorks to use "zork.mdl" instead of "hungerzork.mdl".
  • Made the secret door in the church open when the crate blocking it is destroyed.
  • sven co op resident evil

  • Fixed players gibbing on respawn during the jail cell outro sequence after being placed in observer mode, an issue which only affected servers where survival mode was turned off.
  • Should reduce incidents of trolls forcing the train to not move at all.
  • Reduced the size of the train user control brush so that you have to stand at the top of the steps to drive the train, rather than anywhere in the booth.
  • Fixes an issue where someone could climb onto the train and reverse, getting the train stuck on the initial set of paths and not allowing the train to move forward.
  • Made the train not user controlled until after the crash occurs.
  • Prevents him from running out onto the ground.
  • Added a monsterclip to the window that Otis appears in.
  • Should prevent players from getting stuck on them.
  • Added clip brushes around a few beams with sloped bottom parts.
  • Removed all unused weapon modes from map configuration files.
  • Removed all model replacements for weapons that are replaced by script weapons.
  • sven co op resident evil

    Fixes an issue where players could vote to turn off classic mode, which made NPCs drop regular Sven Co-op weapons with HEV arms instead of the new script weapons.

  • Forced item remapping to work even when classic mode is disabled.
  • This is a temporary fix until we can relocate the item remapping functions to the g_Utility interface. FindMappedItem() was updated to use this new variable. When enabled, the game will always perform item (item/weapon) remapping.
  • Added ForceItemRemap() method to ClassicMode.
  • Menu background / music have been restored to the defaults from their Halloween counterparts.
  • Fixed several major issues with They Hunger Episodes 1 and 2.













  • Sven co op resident evil